Post by Jets and Chargers on Jul 22, 2023 0:12:14 GMT
PROPOSAL 2:
LIMIT LONGEST RECEPTION – RBs and TEs
The game company has consistently rated pass rush OLBs as “0” against the pass. These “0s” are frequent targets of long passes despite the fact that the players are generally not “deep” threats. This is simply done by checking the appropriate box in the rule section at the beginning of the season.
The language from the SOM explanation of the rule, which also applies to receptions, is as follows:
In regards to long gains on runs, we suggest that a player may not exceed his longest rush with one exception: If a player's longest rush was a touchdown of 30 yards or more, he may exceed his longest rush. A player's longest rush followed by a dot (found at the bottom of a player's running card) indicates a touchdown run. For example, if the result of a running play is a long gain of 75 yards and the runner in question has a longest rush of 50 yards only, his run would be 50 yards. If his longest rush was 50 followed by a dot, his run would be 75 yards. This rule is suggested for pass receptions also. IMPORTANT NOTE: This rule applies to all readings found on the defensive card or the quarterback’s passing card. It also applies to “SG”, “Short Gain”, “LG” and “Long Gain” readings found on the offensive player’s card. It does not apply to numeric readings (such as “+23”) found on the offensive player’s card.
The idea of this rule is to limit long breakaway gains by players who did not achieve them in real-life. However, it is assumed that any pro-level player can achieve a minimum amount of yardage even if he did not record that in real-life. So, for purposes of this rule, the minimum “cap” applied to any play will be as follows: Running plays – 5 yards, Flat/Look-in passes – 5 yards, Short passes – 10 yards, Long passes – 25 yards. For example, a player who had a longest rush of 3 yards rolls a 33 yard gain on the defensive card. That run becomes a 5 yard run (not a 3 yard run). NOTE: The cap does not apply to where interceptions are made by the defensive team but it does apply to where fumbles are recovered.
We do not feel that WRs should be limited. Also, we do not feel that RBs should be limited because the offense cannot target the “snake eyes” on the D card.
LIMIT LONGEST RECEPTION – RBs and TEs
The game company has consistently rated pass rush OLBs as “0” against the pass. These “0s” are frequent targets of long passes despite the fact that the players are generally not “deep” threats. This is simply done by checking the appropriate box in the rule section at the beginning of the season.
The language from the SOM explanation of the rule, which also applies to receptions, is as follows:
In regards to long gains on runs, we suggest that a player may not exceed his longest rush with one exception: If a player's longest rush was a touchdown of 30 yards or more, he may exceed his longest rush. A player's longest rush followed by a dot (found at the bottom of a player's running card) indicates a touchdown run. For example, if the result of a running play is a long gain of 75 yards and the runner in question has a longest rush of 50 yards only, his run would be 50 yards. If his longest rush was 50 followed by a dot, his run would be 75 yards. This rule is suggested for pass receptions also. IMPORTANT NOTE: This rule applies to all readings found on the defensive card or the quarterback’s passing card. It also applies to “SG”, “Short Gain”, “LG” and “Long Gain” readings found on the offensive player’s card. It does not apply to numeric readings (such as “+23”) found on the offensive player’s card.
The idea of this rule is to limit long breakaway gains by players who did not achieve them in real-life. However, it is assumed that any pro-level player can achieve a minimum amount of yardage even if he did not record that in real-life. So, for purposes of this rule, the minimum “cap” applied to any play will be as follows: Running plays – 5 yards, Flat/Look-in passes – 5 yards, Short passes – 10 yards, Long passes – 25 yards. For example, a player who had a longest rush of 3 yards rolls a 33 yard gain on the defensive card. That run becomes a 5 yard run (not a 3 yard run). NOTE: The cap does not apply to where interceptions are made by the defensive team but it does apply to where fumbles are recovered.
We do not feel that WRs should be limited. Also, we do not feel that RBs should be limited because the offense cannot target the “snake eyes” on the D card.